<?xml version='1.0' encoding='UTF-8'?><feed xmlns='http://www.w3.org/2005/Atom' xmlns:openSearch='http://a9.com/-/spec/opensearchrss/1.0/'><id>tag:blogger.com,1999:blog-118790735346462141</id><updated>2008-09-24T15:49:13.354-07:00</updated><title type='text'>Play Free Flash Online Games Yahoo video Games</title><subtitle type='html'>Welcome to TheInventory.org, the best place to play free online games. Play Flash arcade, board, word, card, and casino games, plus community gaming forums.</subtitle><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/'/><link rel='http://schemas.google.com/g/2005#feed' type='application/atom+xml' href='http://www.theinventory.org/atom.xml'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author><generator version='7.00' uri='http://www.blogger.com'>Blogger</generator><openSearch:totalResults>17</openSearch:totalResults><openSearch:startIndex>1</openSearch:startIndex><openSearch:itemsPerPage>25</openSearch:itemsPerPage><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-7255041865818944334</id><published>2008-09-24T15:40:00.000-07:00</published><updated>2008-09-24T15:49:13.392-07:00</updated><title type='text'>Project Origin Renamed - F.E.A.R.2: Project Origin</title><content type='html'>September 8, 2008&lt;br /&gt;&lt;br /&gt;Monolith Productions Inc. and WB Games Inc. are pleased to announce that we have purchased the F.E.A.R. name from Activision/Blizzard.  Monolith Productions, the creators of F.E.A.R., have been developing the true sequel to F.E.A.R. over the last two years under the community selected title, “Project Origin.”  With the name being returned home, the game will now be titled F.E.A.R. 2: Project Origin.&lt;br /&gt;&lt;br /&gt;Here are some screen shots of F.E.A.R. 2: Project Origin&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/project-origin-2007-725138.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/project-origin-2007-725108.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/fear2-full-725182.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/fear2-full-725172.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/image001-550x-791743.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/image001-550x-791740.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/fear5-full-791777.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/fear5-full-791772.jpg" border="0" alt="" /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/7255041865818944334/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=7255041865818944334' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/7255041865818944334'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/7255041865818944334'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2008/09/project-origin-renamed-fear2-project.html' title='Project Origin Renamed - F.E.A.R.2: Project Origin'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-5671715226329275637</id><published>2008-08-26T12:45:00.000-07:00</published><updated>2008-08-26T12:52:54.627-07:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='xbox 360'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox live'/><title type='text'>Too Human game review screenshots Bbox 360 game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/too-human-screenshot-727609.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/too-human-screenshot-727582.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;The Good&lt;br /&gt;    * A constant supply of interesting weapons and armor  &lt;br /&gt;    * Combat can be fun when it gets in a groove  &lt;br /&gt;    * Skill trees give you a lot of room to mold your character  &lt;br /&gt;    * Co-op play can be enjoyable as long as both players are around the same level.&lt;br /&gt;&lt;br /&gt;&lt;br /&gt;The Bad&lt;br /&gt;    * The story doesn't get interesting until the final minutes  &lt;br /&gt;    * Too many elements chop up the pace  &lt;br /&gt;    * Area attacks and status effects are poorly implemented  &lt;br /&gt;    * Ranged combat is unsatisfying.&lt;br /&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/toohuman_gamejpg-760772.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/toohuman_gamejpg-760765.jpg" border="0" alt="" /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/5671715226329275637/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=5671715226329275637' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/5671715226329275637'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/5671715226329275637'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2008/08/too-human-game-review-screenshots-bbox.html' title='Too Human game review screenshots Bbox 360 game'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-8615887637781291575</id><published>2008-07-14T14:45:00.000-07:00</published><updated>2008-07-14T14:53:10.163-07:00</updated><title type='text'>Final Fantasy XIII</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/final-fantasy-xiii-768037.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/final-fantasy-xiii-768030.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;This morning at its press briefing at the E3 Media &amp; Business Summit, Microsoft stunned many in the audience by announcing that Final Fantasy XIII is now in development for the Xbox 360. Not only is the game coming to the console, but it will arrive on the same day and date as the PlayStation 3 edition of the game, with no timed exclusivity of any kind. However, when exactly that is remains a mystery, given that the graphics-intensive role-playing game still has no firm release date.&lt;br /&gt;&lt;br /&gt;"We believe that releasing an Xbox 360 version of Final Fantasy XIII will allow us to provide the game to even more fans in the two regions of North America and Europe," Square Enix boss Yoichi Wada told a stunned audience. No mentioned was made of Japan, where the 360 is far less popular than the PS3.&lt;br /&gt;&lt;br /&gt;Wada also used today's event to date the 360 release of The Last Remnant in all regions. The game will ship in North America on September 2, Europe and the UK on September 5, and Japan and Asia on September 11.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/8615887637781291575/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=8615887637781291575' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8615887637781291575'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8615887637781291575'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2008/07/final-fantasy-xiii.html' title='Final Fantasy XIII'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-6106395242351781279</id><published>2008-07-14T02:17:00.000-07:00</published><updated>2008-07-14T02:27:47.986-07:00</updated><title type='text'>New Soul Calibur IV 4 screenshots . so how good is soul calibur 4</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/mai-soul-calibur-4-702308.JPG"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/mai-soul-calibur-4-702304.JPG" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;12 and and sexy new images from the xbox play station and Wii game Soul Calibur IV. There isnt much to gather from the screenshots of Soul calibur 4 other than Ivy's breasts that have gone up a couple of sizes and Tira's sporting more modest attire since her last outing and Seigfried is now best friends with a Dodo, Taki is still sporting the skin tight red sexy catsuit which invades every crack and crevice of her body and Taki's sward blades still magically float an inch from her body, just sexy dont you all agree?.&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/soul-calibur-iv-soulcalibur4-733182.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/soul-calibur-iv-soulcalibur4-733173.jpg" border="0" alt="" /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/6106395242351781279/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=6106395242351781279' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/6106395242351781279'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/6106395242351781279'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2008/07/new-soul-calibur-iv-4-screenshots-so.html' title='New Soul Calibur IV 4 screenshots . so how good is soul calibur 4'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-9179218990522412617</id><published>2008-01-30T12:46:00.001-08:00</published><updated>2008-07-13T16:37:26.583-07:00</updated><title type='text'>Street Fighter IV Xbox 360</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/cammymodel9hw-733425.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/cammymodel9hw-733391.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Though the screenshot doesn't answer this question outright, we can confirm that the game's graphics are polygonal but the gameplay is strictly 2D. There will be new moves, locations, and gameplay features, while the standard six button control scheme remains. Ryu and Ken return along with Chun-Li and Dhalsim, but beyond that the character roster is a mystery. And then there's the issue of what platform(s) the game will end up on, which at this point Capcom is keeping close to its chest (if you search 1UP's database, you'll find listings for arcade, PlayStation 3 and Xbox 360 versions, but those are just guesses based on the graphical quality).&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/street_fighter_4-711231.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/street_fighter_4-711228.jpg" border="0" alt="" /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/9179218990522412617/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=9179218990522412617' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/9179218990522412617'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/9179218990522412617'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2008/01/street-fighter-iv-xbox-360.html' title='Street Fighter IV Xbox 360'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-8841635182793272540</id><published>2008-01-24T15:31:00.000-08:00</published><updated>2008-01-24T15:40:56.361-08:00</updated><title type='text'>God of War Game</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/god-of-war261-708581.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/god-of-war261-708578.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;January 23, 2008 -&lt;br /&gt;Dear Kratos,&lt;br /&gt;&lt;br /&gt;Sigh. We're really not trying to come off as the obsessive ex and we know it hasn't even been a year since our last fling, but we just can't get you, your tats or your bald head out of our minds.&lt;br /&gt;&lt;br /&gt;Like a stare from Aphrodite, you've put a spell on us.&lt;br /&gt;&lt;br /&gt;Sure, our separation won't last too much longer -- God of War: Chains of Olympus arrives in March -- but we thought we'd contact you ahead of time and tell you what we want -- nay, need -- in our next relationship with you. Don't get us wrong, our last two "get-togethers" have been amazing, but it can't just be about action all of the time.&lt;br /&gt;&lt;br /&gt;A gamer needs substance. Please look over our laundry list below, and feel free to format our memory stick anytime.&lt;br /&gt;&lt;br /&gt;Hugs.&lt;br /&gt;The IGN PlayStation Team</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/8841635182793272540/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=8841635182793272540' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8841635182793272540'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8841635182793272540'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2008/01/god-of-war-game.html' title='God of War Game'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-1698567701433197594</id><published>2008-01-24T15:24:00.000-08:00</published><updated>2008-01-24T15:31:43.262-08:00</updated><title type='text'>Devil May Cry 4 Demo (Xbox360/PS3)</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/devil-may-cry-4-3-790196.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/devil-may-cry-4-3-790191.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Is his power that of a demon, or of a god? New main character Nero and his demonic devil bringer add speed and style to the Devil May Cry series! Experience advanced game play along with gorgeous cutting-edge graphics. Thanks to the power of the latest graphics hardware, the stylish action runs at an incredible 60fps so you won't miss a beat! This is true next-generation entertainment! &lt;br /&gt;&lt;br /&gt;The PS3 demo should be online later today. The PC demo is still TBA.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/1698567701433197594/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=1698567701433197594' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/1698567701433197594'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/1698567701433197594'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2008/01/devil-may-cry-4-demo-xbox360ps3.html' title='Devil May Cry 4 Demo (Xbox360/PS3)'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-4818810839872355274</id><published>2007-12-05T09:30:00.001-08:00</published><updated>2007-12-05T09:44:03.703-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='bioshock'/><category scheme='http://www.blogger.com/atom/ns#' term='Unreal Tournament 3'/><category scheme='http://www.blogger.com/atom/ns#' term='ut3'/><title type='text'>Unreal Tournament 3 Hardware Performance Guide</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/1595_6500x3700-ut-3-screenshot-776031.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/1595_6500x3700-ut-3-screenshot-776019.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Unreal Tournament 3, based on Epic's Unreal Engine 3, has been in development for years. BioShock, Gears of War, and Mass Effect also use Unreal Engine 3 yet preceded Unreal Tournament 3's arrival by a few months, and almost a year in the case of Gears of War. The games may all use the same engine, but they have very different hardware requirements. Whereas BioShock requires powerful hardware to run, Unreal Tournament 3 doesn't leave anyone out of the fun. Mid-range CPUs and video cards from two years ago can run the game just fine, and with marvelous image quality. Of course, if you want more performance, higher resolutions, and antialiasing, more power is the way to go.&lt;br /&gt;&lt;br /&gt;We tested Unreal Tournament 3 using the UT3Bench utility. The utility uses multiple demos, but we stuck with the Suspense flyby demo for all of our performance tests. The flyby takes a 60-second aerial tour of one of the larger vehicle-based multiplayer maps. All results are the average of three test runs.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Game Settings&lt;/span&gt;&lt;br /&gt;Unreal Tournament 3 doesn't have too many settings, but what you do select makes a big difference on how the game performs and looks.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Graphics&lt;/span&gt;&lt;br /&gt;The minimum specs for Unreal Tournament 3 call for a GeForce 6800, and it runs surprisingly well with one. We tested the game with more than 20 video cards, and checked to see how performance varied across three different operating systems: Windows XP, Windows Vista 32-bit, and Windows Vista 64-bit.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;CPU&lt;/span&gt;&lt;br /&gt;If you've got a CPU made in the past three years, you probably won't have too much trouble running Unreal Tournament 3. We tested out some of the more recent processors on the market to show you what an upgrade might do for you.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Memory&lt;/span&gt;&lt;br /&gt;Unreal Tournament 3 requires 512MB of RAM, but you're definitely going to need more than that if you want to run the game at higher image-quality settings. We tested Unreal Tournament 3 with varying amounts of memory across Windows XP, Window Vista 32-bit, and Windows Vista 64-bit.&lt;br /&gt;Systems&lt;br /&gt;&lt;br /&gt;We built a few sample systems to show how the game performs using real-world computers put together with parts from past hardware generations. Our slowest machine, a 3.0GHz Pentium 4 paired with a GeForce 6800, didn't churn out a playable frame rate at 1600x1200 with maximum quality, but we got it humming along just fine after reducing the resolution and tweaking the quality settings. We also had to tone down the settings on our single-core AMD Athlon 64 4000+ and Radeon X1650 XTsystem to get it running smoothly. The dual-core Athlon 64 FX-60 and Radeon X1900 XT 256MB system ran the game with high-quality settings just fine. Our Intel Core 2 Duo setups also ran Unreal Tournament 3 at exceedingly high frame rates.&lt;br /&gt;System-Level Performance Tests&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;(Longer bars indicate better performance)&lt;/span&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/system-videocard-test-743050.gif"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/system-videocard-test-743048.gif" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;1600x1200, Maximum Quality&lt;br /&gt;Core 2 X6800, GeForce 8800 GTX 768, 2GB RAM, Vista - 124&lt;br /&gt;Core 2 E6600, GeForce 8800 GTS 320MB, 2GB RAM, Vista - 106&lt;br /&gt;Athlon 64 FX-60, Radeon X1900 XT 256MB, 2GB RAM, WinXP - 47&lt;br /&gt;Athlon 64 4000+, Radeon X1650 XT 256MB, 2GB RAM, WinXP - 25&lt;br /&gt;Pentium 4 3.0GHz, GeForce 6800 128MB, 1GB RAM, WinXP - 18&lt;br /&gt;&lt;br /&gt;System Setup: Intel Core 2 X6800, Intel Core 2 E6600, Intel 975XBX2, 2GB Corsair XMS Memory (1GBx2), 160GB Seagate 7200.7 SATA Hard Disk Drive, Windows Vista 32-bit. Graphics Card: GeForce 8800 GTX 768MB, XFX GeForce 8800 GTS 320MB XXX Edition, beta Nvidia ForceWare 169.12.&lt;br /&gt;&lt;br /&gt;Athlon 64 FX-60, Athlon 64 4000+, Asus A8R32 MVP Deluxe, 2GB Corsair XMS Memory (1GBx2), 160GB Seagate 7200.7 SATA Hard Disk Drive, Windows XP Professional SP2. Graphics Card: Radeon X1900 XT 256MB, Radeon X1650 XT 256MB, ATI Catalyst 7.11.&lt;br /&gt;&lt;br /&gt;Intel Pentium 4 3.0GHz, Asus P4C800, 1GB Corsair XMS Memory (512MBx2), 160GB Seagate 7200.7 SATA Hard Disk Drive, Windows XP Professional SP2. Graphics Card: GeForce 6800 128MB, beta Nvidia ForceWare 169.09.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/4818810839872355274/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=4818810839872355274' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/4818810839872355274'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/4818810839872355274'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/12/unreal-tournament-3-hardware_05.html' title='Unreal Tournament 3 Hardware Performance Guide'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-855787148626903759</id><published>2007-11-12T22:38:00.000-08:00</published><updated>2007-11-12T22:48:35.369-08:00</updated><category scheme='http://www.blogger.com/atom/ns#' term='david sirlin'/><category scheme='http://www.blogger.com/atom/ns#' term='Xbox live'/><category scheme='http://www.blogger.com/atom/ns#' term='street fighter'/><category scheme='http://www.blogger.com/atom/ns#' term='capcom'/><category scheme='http://www.blogger.com/atom/ns#' term='XBox'/><title type='text'>Xbox Live Arcade release, Street Fighter II HD</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/t_qjgenth-703257.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/t_qjgenth-703256.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/hdstreetfighter_lg-771364.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/hdstreetfighter_lg-771362.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/akuma_hd_500-724407.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/akuma_hd_500-724404.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Apparently Capcom is trying to make the upcoming Xbox Live Arcade release, Street Fighter II HD, more appealing to the casual gamer. In an extensive entry on the company blog, designer and former Street Fighter tournament contender David Sirlin details how some of the moves have been made easier and how characters will be more balanced. Specifically, he talks a lot about how certain moves will now require fewer buttons to pull off, and “mash moves” (where you press a button repeatedly, like with E. Honda’s Hundred Hand Slap) will take fewer button presses. They’re also making an effort to boost the playability of weaker characters like Zangief and T. Hawk.&lt;br /&gt;&lt;br /&gt;Purists might argue that they’re messing with a classic by doing this, but I remember the original game being incredibly unbalanced, rendering certain characters almost useless. I do recall the controls being exceptionally tricky for certain moves too, but I always thought that was the point. I had a friend who was ungodly with Fei Long mostly because he could pull of the more difficult moves.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/855787148626903759/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=855787148626903759' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/855787148626903759'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/855787148626903759'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/11/xbox-live-arcade-release-street-fighter.html' title='Xbox Live Arcade release, Street Fighter II HD'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-552676476654285744</id><published>2007-11-11T21:24:00.000-08:00</published><updated>2007-11-11T21:28:10.221-08:00</updated><title type='text'>Halo 3 BioShock top Spike TV noms</title><content type='html'>&lt;span style="font-weight:bold;"&gt;Shooters from Bungie and 2K get most nods for testosterone-infused network's December 9 award show.&lt;/span&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/halo-3-753540.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/halo-3-753527.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Even without the next two weeks' lineup of highly promising offerings, 2007 has seen more than its fair share of critically acclaimed games. Although the high quantity of high quality is unequivocally great for gamers, it's sure to create a massive headache for those looking to parse out the best of the best. Charged with the onus, Viacom-owned Spike TV unveiled its nominees for the 2007 Video Game Awards today through its official Web site.&lt;br /&gt;&lt;br /&gt;This year, Spike has trimmed off a few of last year's more superfluous categories, such as Cyber Vixen of the Year (Half-Life 2's Alyx Vance in 2006, for those counting), by nominating games in 22 categories. Microsoft console-exclusives dominate the coveted game-of-the-year category, with noms this year being Halo 3 and Mass Effect, as well as BioShock and The Orange Box. 2K Games' dystopian shooter BioShock and Bungie Studios' sci-fi shooter Halo 3 received the most nominations with seven apiece. Valve Software's compilation The Orange Box semimatched that number with five overall, as well as solo nominations for Portal and Team Fortress 2.&lt;br /&gt;&lt;br /&gt;To be eligible for nomination, a game's release date must fall between November 16, 2006 and December 1, 2007. The nominees were chosen by Spike TV's advisory panel, which is made of nearly two dozen game journalists, including editors from the San Jose Mercury News, EGM, Game Informer, and GameSpot. The category of most addictive game will be selected by online voters polled on the official VGA site.&lt;br /&gt;&lt;br /&gt;Spike TV's Video Game Awards will air December 9 at 9 p.m. Eastern on Spike. Last year, Samuel L. Jackson emceed the event, which featured live performances from Jack Black's Tenacious D and rockers AFI. Spike has not yet announced the master of ceremonies or other entertainers for this year's event.&lt;br /&gt;&lt;br /&gt;A complete list of nominees for Spike TV's 2007 Video Game Awards is listed below.&lt;br /&gt;&lt;br /&gt;Game of the Year&lt;br /&gt;BioShock&lt;br /&gt;Halo 3&lt;br /&gt;Mass Effect&lt;br /&gt;The Orange Box</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/552676476654285744/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=552676476654285744' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/552676476654285744'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/552676476654285744'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/11/halo-3-bioshock-top-spike-tv-noms.html' title='Halo 3 BioShock top Spike TV noms'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-5666698478985789052</id><published>2007-11-10T12:01:00.000-08:00</published><updated>2007-11-10T12:33:57.323-08:00</updated><title type='text'>Empire Earth III Demo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/empire-earth-778878.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/empire-earth-778873.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;Short Description&lt;/span&gt;&lt;br /&gt;The demo is your first chance to play the new Earth-shattering World Domination mode. Build an enduring empire across an entire globe that is yours to conquer as you command your armies through the span of human history and beyond.&lt;br /&gt;&lt;br /&gt;The demo is your first chance to play the new Earth-shattering World Domination mode. Build an enduring empire across an entire globe that is yours to conquer as you command your armies through the span of human history and beyond. Charge Through The Ages. Command Your Empire. Conquer The Earth. Empire Earth III your quest for world domination begins November 2007.&lt;br /&gt;&lt;br /&gt;The demo includes:&lt;br /&gt;&lt;br /&gt;-1st ever playable look at World Domination mode.&lt;br /&gt;-Tutorial content for world domination mode&lt;br /&gt;-3 single player skirmish maps&lt;br /&gt;-Special note: Demo is single player only &lt;br /&gt;&lt;br /&gt;&lt;a href="http://dodownload.filefront.com/8941369//4fbf2cef018891b707264f6a8097e7fbbb07bd1f26d652df3d9b76fba498be2ed0545c82bf66b8f4"&gt;&lt;img src="http://www.theinventory.org/DOWNLOAD.png" alt="download game" width="190" height="46" border="0" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;br /&gt;Screenshots of Empire Earth III Demo&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/gxyfltytcv-724775.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/gxyfltytcv-724769.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/rnzsbpudhf-753814.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/rnzsbpudhf-753809.jpg" border="0" alt="" /&gt;&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/5666698478985789052/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=5666698478985789052' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/5666698478985789052'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/5666698478985789052'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/11/empire-earth-iii-demo.html' title='Empire Earth III Demo'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-8640769047072951107</id><published>2007-11-08T13:35:00.000-08:00</published><updated>2007-11-08T13:39:18.177-08:00</updated><title type='text'>Nintendo turning on Check Mii Out</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/mii-748443.png"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/mii-748440.png" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;New free Wii Channel lets users share created avatars and enter themed contests beginning November 11.&lt;br /&gt;&lt;br /&gt;Engendering Shigeru Miyamoto's wife to gaming has been a primary launching point for Nintendo's outreach to the nontraditional gamer. During his keynote address at this year's Game Developers Conference, Miyamoto referenced this benchmark as inspiration for several unique Wii Channels, such as Everybody Votes. On that occasion, the Mario mastermind also hinted at a new project involving Mii popularity contests, which he expected to score quite high on his proprietary "Wife-O-Meter."&lt;br&gt;&lt;br /&gt;At its press briefing at the E3 Media &amp; Business Summit, Nintendo dubbed the channel Check Mii Out and set its launch for this year. As promised, Nintendo announced today that the service will launch on Sunday, November 11. And true to Miyamoto's concept, Check Mii Out lets Wii owners upload their created Miis and view others' submissions from around the world. The posting plaza lets users browse a random selection of shared Miis and tag their favorites or download them to their own consoles. Miis can also be browsed by creator or an avatar-specific number.&lt;br /&gt;&lt;br /&gt;Nintendo will also host Mii-themed contests, in which Wii owners will be tasked with re-creating the likeness of a famous character or person. Similar to the Everybody Votes channel, Wii owners will then be able to vote on their favorites. Nintendo expects each contest to play out over a two-week period, with the first week allotted to creating the Mii and the second to voting.&lt;br /&gt;&lt;br /&gt;Check Mii Out is a free channel and can be downloaded from the WiiWare portion of the Wii Shop channel.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/8640769047072951107/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=8640769047072951107' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8640769047072951107'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8640769047072951107'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/11/nintendo-turning-on-check-mii-out.html' title='Nintendo turning on Check Mii Out'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-8632702251416295233</id><published>2007-11-06T11:52:00.000-08:00</published><updated>2007-11-06T11:55:51.246-08:00</updated><title type='text'>The PC version of Gears of War is everything the 360 version was and more.</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/gears_of_war-735085.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/gears_of_war-735081.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Released near the end of the Xbox 360's first year on the market, Gears of War was a defining moment for Microsoft's console. Its gameplay relied heavily on forcing you to take cover to avoid enemy shots, which meant that it required a healthy dose of patience as well as a steady trigger finger. It then beat that mechanic into your head over the course of its quality story mode, while also letting you team up with a friend online to take on the nefarious Locust forces together. Of course, it also had an amazing team-based multiplayer mode in which up to eight shooters could connect and go at it in a variety of different modes. Over time, more multiplayer maps and modes were added to the collection via the Xbox 360's download service. All of that great stuff is now available on the PC, on which the game looks better than it ever did on the Xbox 360, and without sacrificing anything in the process. If you've never played Gears of War, or if you just haven't played it in a while, do yourself a favor and try this new version of the game.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Good&lt;/span&gt;&lt;br /&gt;    * Satisfying gameplay in story mode  &lt;br /&gt;    * Very addictive online offering  &lt;br /&gt;    * Really stellar graphics from both a technical and an artistic standpoint  &lt;br /&gt;    * Fully-featured level editor included.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Bad&lt;/span&gt;&lt;br /&gt;    * System requirements can be a little steep  &lt;br /&gt;    * New chapters added to this version don't fit quite so well with the old ones  &lt;br /&gt;    * Difficulty could have used some slight tuning.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/8632702251416295233/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=8632702251416295233' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8632702251416295233'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/8632702251416295233'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/11/pc-version-of-gears-of-war-is.html' title='The PC version of Gears of War is everything the 360 version was and more.'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-2662827032129466170</id><published>2007-11-05T10:34:00.000-08:00</published><updated>2007-11-05T10:44:15.563-08:00</updated><title type='text'>Need for Speed ProStreet Demo</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/NFS-pro-street-4-719382.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/NFS-pro-street-4-719361.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/NFS-pro-street-3-739504.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/NFS-pro-street-3-739501.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/NFS-pro-street-2-725997.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/NFS-pro-street-2-725840.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/NFS-pro-street-784286.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/NFS-pro-street-784282.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;A new spin on the Need for Speed franchise, ProStreet thrusts players into a head-to-head competition against the best street racers in a multitude of racing showdowns. The game is a true taste of raw adrenaline and racing with consequences. Every dent, every scratch and every crumpled body panel is a battle scar, proof of your commitment and competitive mettle. With an aggressive and skilled AI system, you become immersed in an unmatched believable race experience. Add in a revolutionary online mode that will redefine the meaning of competitive social play, and Need for Speed ProStreet is the ultimate formula for an emotionally charged street racing showdown. It also pushes the "Autosculpt" technology to a new level, allowing you to directly impact your car's performance for the first time as well as personalize its appearance.&lt;br /&gt;&lt;a href="http://dodownload.filefront.com/8950644//cb11a2c73ba9588268eaea3a9324e3240015b6455c2cf8172f4fe5fcd866e66e9f6edc2c0ed9bd8f"&gt;Click here to download the demo of Need for Speed ProStreet Demo&lt;/a&gt;</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/2662827032129466170/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=2662827032129466170' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/2662827032129466170'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/2662827032129466170'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/11/need-for-speed-prostreet-demo.html' title='Need for Speed ProStreet Demo'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-4800984740969986554</id><published>2007-11-01T13:35:00.001-07:00</published><updated>2007-11-01T13:37:43.101-07:00</updated><title type='text'>Pirates Game Sails Online</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/pirates_of_the_caribbean_online_logo-745645.jpg"&gt;&lt;img style="display:block; margin:0px auto 10px; text-align:center;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/pirates_of_the_caribbean_online_logo-745641.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;Disney Online announced that PIRATES OF THE CARIBBEAN ONLINE (www.PiratesOnline.com), an immersive massively multiplayer online game (MMOG) and virtual world inspired by the popular film franchise, has launched for the PC and Mac platforms. PIRATES OF THE CARIBBEAN ONLINE allows thousands of players to fully experience the adventures made famous in the films and explore beyond these boundaries in a quest to become the most legendary pirate on the high seas.&lt;br /&gt;&lt;br /&gt;In PIRATES OF THE CARIBBEAN ONLINE, players create and customize their own pirate, captain their own ship, and assemble a crew of their fellow rogues in an effort to become the Caribbean's most legendary Pirate. Along the way, players will interact with characters made popular by the films, like Jack Sparrow, Will Turner and Elizabeth Swann, and will also encounter a host of new characters and enemies unique to the game. To become the most notorious pirate, players must forge alliances, hunt for buried treasure, battle evil undead forces, and use cunning and strategy to outwit their foes.&lt;br /&gt;&lt;br /&gt;Game features include:&lt;br /&gt;&lt;br /&gt;* Create your own Pirate character -- Players choose from over a million combinations to fully customize their own Pirate (body type, face, hair, clothing, names, etc.).&lt;br /&gt;* Set sail on your own Pirate ship -- Captain your own ship then recruit a crew of fellow players to set sail for the adventure of a lifetime.&lt;br /&gt;* Quest for adventure and treasure -- Embark on ship and land-based missions to locate buried treasure. Explore lush jungles, volcanic caves, and vast tropical islands but beware of traps, ambushes, and double-crosses which are an every day occurrence when keeping company with Pirates.&lt;br /&gt;* Use advanced weaponry -- Players engage in epic battles using a variety of weapons such as cutlasses, grenades, pistols and cannons and can unlock more powerful weapons as they improve their reputation as a fighter to be reckoned with.&lt;br /&gt;* Become a legend -- Master a variety of skills, including sword fighting, card playing, and treasure hunting to become the most notorious pirate in the world.&lt;br /&gt;* Work your Voodoo Magic -- Voodoo magic is used to heal, travel and cast curses on enemies.&lt;br /&gt;* Get some Booty -- Earn extra loot by competing in parlor games such as poker and blackjack.&lt;br /&gt;* Build a notorious crew or guild -- Players band together with others for expanded adventures and added power, forming a crew for quick battles or joining a guild for longer-term strategy.&lt;br /&gt;* Grow your wealth with money and rare items -- Hunt for buried treasure including gold, precious gems and mysterious artifacts.&lt;br /&gt;&lt;br /&gt;PIRATES OF THE CARIBBEAN ONLINE, developed and published by Disney Online, is rated E10+ and features lower PC and Mac system requirements than most other games in this genre, allowing for easier access to a broader audience of players.&lt;br /&gt;&lt;br /&gt;Players can download the game directly and access additional information at the game's website, www.PiratesOnline.com. A portion of the game is available for free and players can get unlimited access for a monthly subscription fee. At launch, Disney Online is offering new players subscriptions to Unlimited Access for a first-month fee of $4.95 and continuing with a $9.95 fee for following months.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/4800984740969986554/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=4800984740969986554' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/4800984740969986554'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/4800984740969986554'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/11/pirates-game-sails-online.html' title='Pirates Game Sails Online'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-447383372755873675</id><published>2007-10-31T01:37:00.000-07:00</published><updated>2007-10-31T01:39:20.035-07:00</updated><title type='text'>Crysis Game Review</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/crysis-751356.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/crysis-751350.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;After more than 18 months of anticipation, Crysis is almost here. If all goes according to plan, this highly-awaited first-person shooter will go gold in a matter of days, meaning that it's finished and headed for duplication and manufacturing. On Saturday, October 27, the single-player demo will be released, letting you play the entire first level of the game. We didn't have to wait that long, though, as we got the opportunity to play the first three levels of the game. We'll describe our experience below, but please note that what follows contains extreme spoilers to the plot. So stop now if you wish to enjoy the story unspoiled. Seriously.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/447383372755873675/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=447383372755873675' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/447383372755873675'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/447383372755873675'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/10/crysis-game-review.html' title='Crysis Game Review'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry><entry><id>tag:blogger.com,1999:blog-118790735346462141.post-1961473385735159099</id><published>2007-10-30T22:51:00.000-07:00</published><updated>2007-10-30T22:54:19.920-07:00</updated><title type='text'>Manhunt 2 Game Review</title><content type='html'>&lt;a onblur="try {parent.deselectBloggerImageGracefully();} catch(e) {}" href="http://www.theinventory.org/uploaded_images/Manhunt+2+wii+xbox-704678.jpg"&gt;&lt;img style="float:left; margin:0 10px 10px 0;cursor:pointer; cursor:hand;" src="http://www.theinventory.org/uploaded_images/Manhunt+2+wii+xbox-704674.jpg" border="0" alt="" /&gt;&lt;/a&gt;&lt;br /&gt;A lot has been made about Manhunt 2's supposedly ultraviolent content. Like it's predecessor, it depicts its share of grisly murders, gruesome decapitations, and a few swift kicks to the genitals for good measure. It's visually less grisly than the original Manhunt: The much-ballyhooed blurring added to the most extreme acts often makes it difficult to see exactly what bloodthirsty rages you're subjecting your victims to--particularly in the Wii version. However, don't take this to mean that Manhunt 2 doesn't deserve its M rating: There's plenty of gore, sex, and adult language to go around. There's also some solid stealthy gameplay to back up all the eviscerations. It's got its share of problems (we'll get to those later), and it's not quite as rewarding as the original, but there's a lot here into which patient gamers can sink their teeth. This isn't a series of random bloody tantrums--it's a calculated study in what drives a man to madness and to what extremes he will go to discover the truth.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Good&lt;/span&gt;&lt;br /&gt;    * Compelling stealth mechanics that require real skill  &lt;br /&gt;    * Execution moves serve as a grisly reward for a job well done  &lt;br /&gt;    * Gritty visual design sets just the right tone of anxiety and dread.&lt;br /&gt;&lt;br /&gt;&lt;span style="font-weight:bold;"&gt;The Bad&lt;/span&gt;&lt;br /&gt;    * In most of the executions, you can't really see what's going on  &lt;br /&gt;    * Loose gunplay isn't as tight or as satisfying as the sneaking  &lt;br /&gt;    * The story isn't very scary or foreboding.</content><link rel='replies' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/1961473385735159099/comments/default' title='Post Comments'/><link rel='replies' type='text/html' href='http://www.blogger.com/comment.g?blogID=118790735346462141&amp;postID=1961473385735159099' title='0 Comments'/><link rel='edit' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/1961473385735159099'/><link rel='self' type='application/atom+xml' href='http://www.blogger.com/feeds/118790735346462141/posts/default/1961473385735159099'/><link rel='alternate' type='text/html' href='http://www.theinventory.org/2007/10/manhunt-2-game-review.html' title='Manhunt 2 Game Review'/><author><name>Mandy</name><uri>http://www.blogger.com/profile/08008491869873110193</uri><email>noreply@blogger.com</email></author></entry></feed>